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µoªí©ó 2011-10-28 07:51 PM
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grenade_explode(ent)
{
// check ent
if (!pev_valid(ent)) return;
// get attacker idweapons
new attacker = pev(ent, pev_owner)
new CURENT_WEAPON = entity_get_int(ent, EV_INT_iuser1)
if (!c_wpnchange[CURENT_WEAPON]) return;
// search victim
new Float:entOrigin[3], Float:fDistance, Float:fDamage, Float:nade_damage, Float:nade_radius, Float:vOrigin[3]
nade_damage = c_l_damage[CURENT_WEAPON]
nade_radius = c_l_radius[CURENT_WEAPON]
pev(ent, pev_origin, entOrigin)
entOrigin[2] += 1.0
new victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, entOrigin, nade_radius)) != 0)
{
if (attacker==victim || !pev_valid(victim)) continue;
// get damage
pev(victim, pev_origin, vOrigin)
fDistance = get_distance_f(vOrigin, entOrigin)
fDamage = nade_damage - floatmul(nade_damage, floatdiv(fDistance, nade_radius)) //get the damage value
fDamage *= estimate_take_hurt(entOrigin, victim, 0) //adjust
grenade_take_damage(attacker, victim, fDamage, CURENT_WEAPON)
}
// create effect exp
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(c_cache_nadeexp[CURENT_WEAPON]); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(14); // flags
message_end(); // message end
// create effect exp
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(cache_explo); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(TE_EXPLFLAG_NONE); // flags
message_end(); // message end
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Rauchwolke ÑÌÔÆЧ¹û
write_byte(5)
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(cache_smoke)
write_byte(35)
write_byte(5)
message_end()
message_begin(MSG_ALL, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL) // TE id
write_coord(floatround(entOrigin[0])) // x
write_coord(floatround(entOrigin[1])) // y
write_coord(floatround(entOrigin[2])) // z
write_byte(engfunc(EngFunc_DecalIndex, "{scorch1"))
message_end()
// play sound exp
PlayEmitSound(ent, c_sound_nadeexp[CURENT_WEAPON], CHAN_WEAPON)
}
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#10
µoªí©ó 2011-10-28 07:57 PM
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#11
µoªí©ó 2011-10-28 08:13 PM
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grenade_explode(ent)
{
// check ent
if (!pev_valid(ent)) return;
// get attacker idweapons
new attacker = pev(ent, pev_owner)
new CURENT_WEAPON = entity_get_int(ent, EV_INT_iuser1)
if (!c_wpnchange[CURENT_WEAPON]) return;
// search victim
new Float:entOrigin[3], Float:fDistance, Float:fDamage, Float:nade_damage, Float:nade_radius, Float:vOrigin[3]
nade_damage = c_l_damage[CURENT_WEAPON]
nade_radius = c_l_radius[CURENT_WEAPON]
pev(ent, pev_origin, entOrigin)
entOrigin[2] += 1.0
new victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, entOrigin, nade_radius)) != 0)
{
if (attacker==victim || !pev_valid(victim)) continue;
// get damage
pev(victim, pev_origin, vOrigin)
fDistance = get_distance_f(vOrigin, entOrigin)
fDamage = nade_damage - floatmul(nade_damage, floatdiv(fDistance, nade_radius)) //get the damage value
fDamage *= estimate_take_hurt(entOrigin, victim, 0) //adjust
grenade_take_damage(attacker, victim, fDamage, CURENT_WEAPON)
}
// create effect exp
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(c_cache_nadeexp[CURENT_WEAPON]); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(14); // flags
message_end(); // message end
// create effect exp
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(cache_explo); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(TE_EXPLFLAG_NONE); // flags
message_end(); // message end
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Rauchwolke
write_byte(5)
write_coord(floatround(entOrigin[0])); // origin x
write_coord(floatround(entOrigin[1])); // origin y
write_coord(floatround(entOrigin[2])); // origin z
write_short(cache_smoke)
write_byte(35)
write_byte(5)
message_end()
engfunc(EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, entOrigin, 0)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord,entOrigin[0])
engfunc(EngFunc_WriteCoord,entOrigin[1])
engfunc(EngFunc_WriteCoord,entOrigin[2])
write_byte(random_num(46, 48))
message_end()
// play sound exp
PlayEmitSound(ent, c_sound_nadeexp[CURENT_WEAPON], CHAN_WEAPON)
}
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µoªí©ó 2011-10-28 08:15 PM
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µoªí©ó 2011-10-28 08:17 PM
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